Game Boy Limitations
Revenge Squadron (to be released)
by Polyducks and DL
Creating compelling assets and a soundtrack for a ’Shoot Them Up’
that needs to be able to run on an original Game Boy console (Nintendo).
’SummerTime’ Photo Series and ’DL Live’ project
Using an original Game Boy Camera (Nintendo) I challenged myself to make a photo series trying to push the GBC hardware
(using set hardware and the HONK! program) I made an avatar to use in live online events
3D Animation
Bendy Bones/Uv Swapping tests
Using Blender and with the intent to recreate/reinterpret an old character (Count Erf. Cat) I experimented with Bendy Bones and UV Swapping
Facial Mocap
Using iFacialMocap, Blender and MeowFace (Suvidriel) the goal was to get access to the facial motion capture animation workflow using an android device.
I do not own the model used for this test : you can find it using this link https://agora.community/content/baqir-rig
I would like to thank Leo Ogawa Lillrank [model], Richard Lico [rigging], Pierrick Picaut [rigging], Fin O'Riordan [Bone layer management], Shteeve [Wiggle bone addon] and the Agora Community for giving us access to wonderful rigs such as this one.
Using the same facial mocap technique, an animation has been released trying to push as far as I can this workflow.
Until next time
Until next time