’Etoile’ in game and rig showcase : Alpha Version

’Pelerin’ in game and rig showcase : Alpha Version

’Etoile’ (V4) : Locomotion blendspace showcase

Each of the two characters required a lot of animations to make them feel as alive as possible.
Going from walkcycles variations to flavor animations (such as special Idles and unique interactions), ’A Dual Ascent’ uses (so far) close to 80 unique animations.
Etoile : Gameplay animations (Alpha)
Etoile : Gameplay animations (Alpha)
Pelerin : Gameplay animation (Alpha)
Pelerin : Gameplay animation (Alpha)

To streamline and make Etoile’s facial expressions feel more natural /realistic, I‘ve set up a facial mocap rig and reused the tools that Ifacial mocap and Subdivriel have created to capture my face. The animations captured will then be reworked and tweaked to work in the game artstyle.

Models used made by Yasmine Meziane 
Environment art shown in the in game sequences made by Lisa Grimonpont and Alice ‘Hamackova‘ Martin

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