Each of the two characters required a lot of animations to make them feel as alive as possible.
Going from walkcycles variations to flavor animations (such as special Idles and unique interactions), ’A Dual Ascent’ uses (so far) close to 80 unique animations.
Going from walkcycles variations to flavor animations (such as special Idles and unique interactions), ’A Dual Ascent’ uses (so far) close to 80 unique animations.
Models used made by Yasmine Meziane
Environment art shown in the in game sequences made by Lisa Grimonpont and Alice ‘Hamackova‘ Martin